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so I may have to run 4e



Or at least a 4e powered game. My daughter caught me reading the 4e-based fan-made Adventure Time RPG. It seems pretty groovy, despite being more fiddly than I like. She used this character creator to whip up a PC. You get to choose your level up to 5, so of course she maxxed out her character.


Crystal Wizard Emily

Level: 5
Exp: _____
Species: Crystal
Class: Wizard
Size: Medium
Vision: Darkvision
Health: 31
Healing Surges: 7
Healing Surge Value: 7
Initiative: +5 (+0 Dex, +5 level)
Speed: 6 squares
Armor: Cloth
Weapons:
Dagger, Simple; One-Handed, proficient: +3, 1d4, Blade, Can be thrown, range 5
Quarterstaff, Simple; Two-Handed, proficient: +2, 1d8, Blunt
Hand Crossbow, Simple; One-Handed, 1d6, ranged 10
Ability Scores
Ability Score Modifier
Charisma 13 +1
Constitution 12 +1
Dexterity 11 +0
Intelligence 14 +2
Strength 14 +2
Wisdom 16 +3
Base Attack Modifiers
Base Attack Modifier
Charisma +6
Constitution +6
Dexterity +5
Intelligence +7
Strength +7
Wisdom +8
Defense Scores
Defense Score
AC 17 (+5 level, +2 Int)
Fortitude 17 (+5 level, +2 Str)
Reflex 17 (+5 level, +2 Int)
Will 18 (+5 level, +3 Wis)

Skill Scores
Skill Modifier
Acrobatics +5 (+0 Dex)
Athletics +7 (+2 Str)
Bluff +6 (+1 Cha)
Diplomacy +11 (+5 skill training, +1 Cha)
Dungeoneering +8 (+3 Wis)
Endurance +10 (+1 Con, +4 crystal)
Heal +8 (+3 Wis)
History +7 (+2 Int)
Insight +8 (+3 Wis)
Intimidate +6 (+1 Cha)
Magic +12 (+2 Int, +5 wizard)
Nature +13 (+5 skill training, +3 Wis)
Perception +8 (+3 Wis)
Stealth +5 (+0 Dex)
Streetwise +6 (+1 Cha)
Technology +12 (+5 skill training, +2 Int)
Thievery +5 (+0 Dex)

Basic Melee Attacks:
Dagger; Attack: +10 (+2 Str, +3 proficient) vs. AC; Hit: 1d4+2 (+2 Str)
Quarterstaff; Attack: +9 (+2 Str, +2 proficient) vs. AC; Hit: 1d8+2 (+2 Str)
Unarmed; Attack: +7 (+2 Str) vs. AC; Hit: 1d4+2 (+2 Str)
Improvised One-Handed; Attack: +7 (+2 Str) vs. AC; Hit: 1d4+2 (+2 Str)
Improvised Two-Handed; Attack: +7 (+2 Str) vs. AC; Hit: 1d8+2 (+2 Str)
Basic Ranged Attacks:
Hand Crossbow; Attack: +5 (+0 Dex) vs. AC; Hit: 1d6+0 (+0 Dex)
Dagger (thrown); Attack: +8 (+0 Dex, +3 proficient) vs. AC; Hit: 1d4+0 (+0 Dex)
Other Actions:
Bull Rush; Attack: +2 (+2 Str) vs. Fortitude
Grab; Attack: +2 (+2 Str) vs. Reflex; sustain minor
Move Grabbed; Attack: +2 (+2 Str) vs. Fortitude; move action, halfspeed
Class Features:
Cantripomancy: As a wizard, you can perform a myriad of minor spells to amuse your friends and aid your allies.
Sources of Power: All wizards choose the source of their powers early on in their magical training. Many pick elemental sources like raging fire or billowing wind. Other more eccentric wizards choose almost anything from sweaters to toast to cutlery. Your source of power provides a great deal of flavor to your character and can be used as a simple way to customize a wizard. Any power that contains they keyword Source indicates your chosen source of power. Once chosen, you may not switch power sources. E-veeeeer. [Elizabeth chose Sparkly Crystal Powers.]
Class and Species Powers:
crystal power
wizard
wizard_1_power.png
wizard_2_power.png
wizard_3_power.png
wizard_4_power.png
wizard_5_power.png
Note: Modifiers in parenthesis have already been included in your totals and are present only for reference.

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