


The remaining heroes, one being a sorceress wandering about the perimiter of the dungeon stumbling of small treasures all the time, and my ranger who took a bloody roadshortcut into the center of the table using the catacombs. I emerged into the dungeon level with a single wound left.
And while the sorceress of my opponent was killed by a monster appearing two tiles from the exit! Well I had a character with a single wound left - so there was not a snowball's chance in hell to survive the gauntlet that would be my journey back home especially since there was no established route from the treasure chamber to the exit. I managed to find some kind of magic tome which had a randomly determined effect based upon the roll of 2D6 at the start of each turn in the treasure chamber.
There was a risk of getting killed, but there was also a chance to be fully healed and even a slim chance of being transported to the exit. I gambled for 4 turns but only managed to get a ton of treasure before getting a bad result which inflicted 4 wounds and killed my character. So in true DungeonQuest fashion everyone died. I don't remember exactly, but someone put together a chart stating that there was a 87% + risk of getting killed.
Oh btw, we use the official "Dice combat" variant, since the original card combat is a total mess and bogs down an otherwise super streamlined game.
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