



Both players pick a faction they want to play, the remaining two factions are randomly assigned at the start of each turn and the players who end up handling them treat them as a separate faction and resolve them as if they were played by a real human player in terms of paying upkeep, playing intrigue etc.
The only thing you can't do in the intrigue phase is "support" another player.
Then you have the open market phase where each faction is resolved separately, again you can't sell things to other players due to the awkward 2-player restrictions. The auction phase is resolved such as you turn up one market card at a time - the two human players make their hidden bidding - show their hand and then roll 1D3 for the NPC players and see what they are bidding. If you roll 3 you roll 1D3 again, but only once so a possible total of 6 gold can be paid by NPC players for market cards.
Bidding for hosting the arena battles is done in a similar fashion, both human players bid first then roll 1D6+3 for the NPC players (who will pay between 5 and 9 gold for the honor of hosting). If an NPC wins the bid then the player controlling the NPC decides which factions he wants to invite - here the host may invite his NPC faction and his "human controlled" faction to the same game.
So it's a bit tricky, and not really optimized, you miss out a lot playing it with 2 players only, but if you want to see how the game flows this may work as an emergency solution.
0 comments:
Post a Comment